Screenshots at Runtime - Save Location
Trying to build a screenshot blueprint, is there a way to take a value from UMG (screenshot location - this is another question though), and combine that string with the Shot and HighResShot console commands in order for the player to specify where on his computer he wants screenshots to be saved?
asked Apr 11 '16 at 04:43 AM in Blueprint Scripting
I'm actually not aware of how to do this. I'd think you'd have to create a C++ function library to do the screenshot, and then move the file afterwards from /saved/screenshots to the destination of your/player choice.
It's fairly easy to do.
answered Apr 11 '16 at 07:14 AM
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