"Missing UE4 Binary" while packaging in 4.11
Since we switched to 4.11, our project shows the hideous "Missing UE4 Binary" error while trying to package. By building in "Development" configuration in VS we can avoid this problem, however it is not ideal.
Has anyone any idea on why 4.11 would trigger this error to happen upon packaging?
asked Apr 11 '16 at 09:55 AM in Packaging & Deployment
If that doesn't work, move on to the following:
Hope this helps, let us know if it did it and what it was :)
answered Apr 11 '16 at 10:31 AM
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