Gravity Vector is Fooled
I am currently trying to implement a basic VR head motion in my project. The problem is that I am not comfortable with the sensor values provided. For instance, I roll my camera with respect to gravity but the gravity vector is affected by the other forces as well(when I turn around myself for instance) and this causes my camera to roll even if I do not roll the phone. I could not find a way to remove those other forces effecting gravity vector. Any idea?
asked Apr 11 '16 at 09:21 AM in C++ Programming
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