How to render still image for GearVR with UE4.11

I know with the new update rendering to VR platforms is more straight forward then its been in the past. I’m looking for a video or step by step lesson to help me achieve this goal using 4.11 features. Just looking for the right most current path to start this journey. Thank you

  • F. Matthews

To be clear I’m just looking to render a still stereo cube map image. No need for movement fly-though.