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How do I make Blendspace 1D play from start?

How can i tell Blendspace 1D that play animation from start each time it used?

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asked May 06 '14 at 09:09 PM in Using UE4

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khatar_matar
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Hello,

There are 2 options available right now to make that work.

  1. State gets initialize whenever gets reactivated, so placing the blendspace node inside of state can fix this

  2. You can convert blendspace node to be evaluator (right click) and sets position. This comes with a burden of you having to sets position all the time, but you can also initialize to 0 when you want to.

Long term solution for this is "Node Relevancy Event" in https://trello.com/b/gHooNW9I/ue4-roadmap.

Currently each node doesn't get event of activating/deactivaging which is a part of problem to support this feature, but this is the node that can detect if it's re-activated, and it reinitialize the node below.

That is planned in short term as you can in roadmap.

Thanks,

--Lina,

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answered May 09 '14 at 12:00 AM

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nikolobin STAFF
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avatar image AJ_Graphix Jan 04 '17 at 06:03 PM

Thank you, Lina, for your answer. Would you be able to show a screenshot of what you are referring to? I too have been having the issue of my character snapping back to a random position in its idle animation, rather than always playing the blendspace from the start. Thanks!

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