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Blueprint uasset changing size on disk, on a whim?

Hello everyone!

Anyone understand why a Blueprint Uasset size changes each time it is saved? I don't mean by just a few bytes when it's saved to disk. I mean by megabytes, in general I see it anywhere from 1MB to 5MB.

I am just curious as to when it changes, when the Blueprint itself, has not changed at all, just click the save button, then click it again, ad infinitum.


IceWare Inc.


Product Version: UE 4.10
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asked Apr 11 '16 at 05:19 PM in Blueprint Scripting

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avatar image jayice Apr 11 '16 at 05:52 PM

Just to further clarify.

The blueprint has the Actor class as it's parent. The blueprint, uses no interfaces, etc. It's as generic as generic can get. All I have been doing is clicking the Save button in the Blueprint editor, with absolutely no changes to the blueprint, and the size of the Uasset on disk, keeps changing.

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