Runtime error in HelloSlate sample
Hi. I'm new to UE4. I wanna create a new HUD. Firstly i try to follow this tutorial from wiki. I have done all steps without any mistake. The code compiled truly but when i run the code it tries to load a COOKED content from
file. But this file doesn't exist in the installed folder of UE4.10. The raw error when the file not exist is here:
I have searched for this file in the net. I found this. I downloaded and placed these bin files to /Engine folder but the error changed to: When i try to Build under Win64 Development configuration with visual studio.
When i try to compile the project with UE4 Editor i got this error:
I'm a bit confused. I don't know how to build UNCOOKED version. Where is the COOKED content in the code? Mainly which part of the code refers to COOKED content?
Every comment will be appreciated.
asked Apr 12 '16 at 05:05 AM in C++ Programming
After two changes occurred problem solved.
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