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Runtime error in HelloSlate sample

Hi. I'm new to UE4. I wanna create a new HUD. Firstly i try to follow this tutorial from wiki. I have done all steps without any mistake. The code compiled truly but when i run the code it tries to load a COOKED content from

\Epic Games\4.10\Engine

folder from


file. But this file doesn't exist in the installed folder of UE4.10. The raw error when the file not exist is here:

The global shader cache file 'D:/Epic Games/4.10/Engine/GlobalShaderCache-PCD3D_SM5.bin' is missing. Your application is built to load COOKED content. No COOKED content was found; This usually means you didn't cook content for this build. It also may indicate missing cooked data for shader platform (e.g., OpenGL under windows) Make sure your platform's packaging setting include this Targeted RHI. Alternatively build and run the UNCOOKE version instead.

I have searched for this file in the net. I found this. I downloaded and placed these bin files to /Engine folder but the error changed to: alt text When i try to Build under Win64 Development configuration with visual studio.

When i try to compile the project with UE4 Editor i got this error:

Info ERROR: System.IO.FileNotFoundException: Could not find file 'D:\Unreal Projects\HelloSlate\Intermediate\Build\Win64\HelloSlate\Development\UE4Editor-HelloSlate-3593.dll.response'.

I'm a bit confused. I don't know how to build UNCOOKED version. Where is the COOKED content in the code? Mainly which part of the code refers to COOKED content?

Every comment will be appreciated.

Product Version: UE 4.10
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asked Apr 12 '16 at 05:05 AM in C++ Programming

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After two changes occurred problem solved.

  1. Change game mode in project setting -> maps and modes -> game mode to HelloSlateGameMode! :)) I didn't know to set it manually! :)))

  2. Cook content for windows from File menu! I think this is so clear. If you wanna play your game on windows your content should be cooked clearly! :)))

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answered Apr 13 '16 at 02:46 PM

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