Runtime error in HelloSlate sample

Hi.
I’m new to UE4. I wanna create a new HUD. Firstly i try to follow [this tutorial from wiki][1]. I have done all steps without any mistake. The code compiled truly but when i run the code it tries to load a COOKED content from

\Epic Games\4.10\Engine
folder from
GlobalShaderCache-PCD3D_SM5.bin
file. But this file doesn’t exist in the installed folder of UE4.10.

The raw error when the file not exist is here:

The global shader cache file ‘D:/Epic
Games/4.10/Engine/GlobalShaderCache-PCD3D_SM5.bin’
is missing. Your application is built
to load COOKED content. No COOKED
content was found; This usually means
you didn’t cook content for this
build. It also may indicate missing
cooked data for shader platform (e.g.,
OpenGL under windows) Make sure your
platform’s packaging setting include
this Targeted RHI. Alternatively build
and run the UNCOOKE version instead.

I have searched for this file in the net. I found [this][2]. I downloaded and placed these bin files to /Engine folder
but the error changed to:

When i try to Build under Win64 Development configuration with visual studio.

When i try to compile the project with UE4 Editor i got this error:

Info ERROR: System.IO.FileNotFoundException: Could not find file ‘D:\Unreal Projects\HelloSlate\Intermediate\Build\Win64\HelloSlate\Development\UE4Editor-HelloSlate-3593.dll.response’.

I’m a bit confused. I don’t know how to build UNCOOKED version. Where is the COOKED content in the code? Mainly which part of the code refers to COOKED content?

Every comment will be appreciated.

After two changes occurred problem solved.

  1. Change game mode in project setting → maps and modes → game mode to HelloSlateGameMode! :)) I didn’t know to set it manually! :)))
  2. Cook content for windows from File menu! I think this is so clear. If you wanna play your game
    on windows your content should be
    cooked clearly! :)))