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[Bug] Project from external hdd fails to load debug symbols

When building the game dll and running from Visual Studio 2013, the engine fails to find the pdb file ProjectDir\Binaries\Win64\UE4Editor-Prototype1-Win64-DebugGame.pdb

Checking the output log in VS showed that the file path was correct except for the drive letter, which was either "C:1\" or "C:0\". This changed when I unplugged and replugged my external hdd.

Is there anyway to get information to get the built path of where the pdb file is? Or what writes the pdb file path reference used by the unreal build tool?

Its worth noting that moving the project folder onto the C drive itself fixed the issue.

I'm not entirely sure what is happening. The entire project loads and runs from visual studio with no errors. All other drive references are found and used correctly, the project itself does run and debug, the only thing that breaks is that I cant place breakpoints because of this.

Thanks in advance for any info and if this is a bug or something I've managed to do myself then apologies

Product Version: UE 4.9
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asked Apr 12 '16 at 10:31 AM in Bug Reports

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sellerj02
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avatar image Matthew J Apr 12 '16 at 02:25 PM

Hello sellerj02,

Since I can't find any information on this particular issue, the first thing we should try is a newer version of the engine. This way we can see if there have been any fixes added since 4.9 that could resolve this problem. Could you try downloading 4.11 from the Epic Games Launcher (be sure to include the debug symbols, as they started becoming optional after 4.9) and see if it'll work correctly? Even if you're not looking to upgrade, knowing that it is fixed in a newer version will help in finding the solution.

avatar image sellerj02 Apr 19 '16 at 08:54 AM

I'll have a look later as im currently working for a university degree and will finish soon.

But the systems only have 4.9.2 so I will upgrade afterwards and investigate further to see if the problem still occurs

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We haven't heard from you in a while sellerj02. Have you had a chance to try upgrading as of yet? If not, please take your time and let me know when you have via a comment. In the meantime, I'll be using this post to mark this issue as resolved for tracking purposes. Once you're ready, a comment will reopen it so that we can continue.

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answered Apr 26 '16 at 08:30 PM

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