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Import camera from 3dsmax

Hello, i'm training to create a simple sequence camera movement, just flying around the object, i did not find the way to make perfect circle for camera path within unreal, so i am deciding to export camera from 3ds max like in this video http://www.youtube.com/watch?v=RtKdJ9wZMls , in 3dsmax i create a path for my camera from spline, and assign a path deform modifier to my camera, and, after that, i animate a percent on 0 and 100 frame, so my camera goes a perfect circle around a target. when i am finished, i export my camera like it was shown in video above, unreal import the camera but without a key frames. So camera not moving at all, can you please suggest something, may be i mast to bake my camera animation before export?

Product Version: UE 4.9
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asked Apr 12 '16 at 10:32 AM in Using UE4

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Seth_Harper
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Hi!

Check the parameter "Bake Animation" in the dialog export in FBX. Perhaps you forgot to enable it.

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answered Apr 12 '16 at 11:15 AM

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svv3dUDN
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avatar image Seth_Harper Apr 19 '16 at 08:18 AM

Thanks for answer, yes i seen that, but it didn't work, i found answer in this video http://www.youtube.com/watch?v=0UoXn-rxSCc, instead modifier autor use path constraint, and it works.

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Hello, i have the same probleme with my camera, the camera spawn random on my UE4 scene..

When i export with 3dsmax, i put:

Animation ON Bake Animation ON Camera ON Axis Conversion : Z-UP

Please, help me

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answered Feb 15 '17 at 08:15 AM

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RozetEmi
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avatar image Seth_Harper Feb 15 '17 at 01:37 PM

answer in this video http://www.youtube.com/watch?v=0UoXn-rxSCc, instead modifier autor use path constraint, and it works.

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