Import camera from 3dsmax
Hello, i'm training to create a simple sequence camera movement, just flying around the object, i did not find the way to make perfect circle for camera path within unreal, so i am deciding to export camera from 3ds max like in this video http://www.youtube.com/watch?v=RtKdJ9wZMls , in 3dsmax i create a path for my camera from spline, and assign a path deform modifier to my camera, and, after that, i animate a percent on 0 and 100 frame, so my camera goes a perfect circle around a target. when i am finished, i export my camera like it was shown in video above, unreal import the camera but without a key frames. So camera not moving at all, can you please suggest something, may be i mast to bake my camera animation before export?
Check the parameter "Bake Animation" in the dialog export in FBX. Perhaps you forgot to enable it.
answered Apr 12 '16 at 11:15 AM
Hello, i have the same probleme with my camera, the camera spawn random on my UE4 scene..
When i export with 3dsmax, i put:
Animation ON Bake Animation ON Camera ON Axis Conversion : Z-UP
Please, help me
answered Feb 15 '17 at 08:15 AM
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