Spline integrated into landscape, cannot delete

I have a 4x4 tiled terrain on which I’ve been placing roads using splines. I noticed I had a spline that went outside the bounds of a terrain tile. I’d like to delete the spline, but I am unable to select it anymore. When I click on the spline (inside or outside the landscape bounds) all that happens is the output log generates the entry “Clicking on Actor (LMB): LandscapeProxy”

It seems like the spline has been baked into the landscape geometry. Is there any way for me to remove it at this point?

I also have the very same issue. Only way of removing is to delete the landscape!

We are seeing the same bug in 4.13 right now, does anyone know if this is fixed ?

Something you can try in this case,
→ Go to Build and down at the bottom there should be something called
MapCheck
Do the check. If it works it will show a error something with landscape and spline in it.
At the end of the error line you can
click on fix this.

We have run into the same issue but map check is not finding the orphaned spline actors, as far as I can tell you can only delete these orphaned splines through the map check error? Is there any other way to delete orphaned splines?

Same problem here. As you can see on the screenshot, the spline as been deleted but the mesh is still here. Not as a spline component and not a static mesh so I can’t delete it. I need a solution which doesn’t mean to rollback to a very very old save.

This solves! Thanks a lot! :smiley: