Unable To Launch iOS After C++ Class
So a while back I accidentally added a C++ class to my project. I have since deleted it. My project is completely blueprint-based and I would love to be able to export directly from my Windows machine. After that I also had to "Generate Visual Studio Project Files" to fix a build error I was getting. I'm not sure if this would have changed the project to code-based?
I'm getting the error on launch: "Sorry, launching a code-based project for the selected platform is currently not supported. This feature may be available in a future release."
I was hoping that deleting the C++ class would be enough but UE4 clearly still thinks it is code-based. Is there anything I can do?
Thanks a bunch in advance!
asked Apr 12 '16 at 02:29 PM in Packaging & Deployment
Unfortunately once a code class is added to a Blueprint project, it will always be considered as a code project from that point on. When a code class is added to a Blueprint project, there are some fundamental changes that take place within the project. One of these changes is that the project now requires a built .dll file in order to open it in the Editor. If you were to delete the file, you would get a notice that the .dll file is missing and ask if you want to rebuild the project.
Once a project has a binary .dll file that it needs (either because it was created as a code project or it was a Blueprint project that had a code class added to it), there is unfortunately no way to change the project into a Blueprint-only project.
answered Apr 30 '16 at 05:02 PM
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