Character Physics/animation blending problem

Hey guys, I created my own custom ragdoll using Phat, and the next step is to blend the upper half of the ragdoll with animation/physics and the bottom half just driven by normal animation.
I set this up in phat by declaring which bodies are driven by kinematic/default and I created a function in blueprint which calls ‘all bones below’ and applied the blend weight before playing the animation however the bottom half of the animation plays normally but the upper half is disjointed and has no blend, just complete ragdoll. Been messing with this for hours to no success, hope you can help!

Kind regards

Joe

For anyone that is also experiencing this problem I just wanted to let you know that I’ve fixed it.
If you are trying to call animation blending in a blueprint function you need to call ‘Set Simulate Physics’ before ‘Set all bodies below simulate’ and ‘set all bodies blend’ then play the animation.

This might have been obvious to some people but I couldn’t find help anywhere online.