Hey guys, I created my own custom ragdoll using Phat, and the next step is to blend the upper half of the ragdoll with animation/physics and the bottom half just driven by normal animation.
I set this up in phat by declaring which bodies are driven by kinematic/default and I created a function in blueprint which calls ‘all bones below’ and applied the blend weight before playing the animation however the bottom half of the animation plays normally but the upper half is disjointed and has no blend, just complete ragdoll. Been messing with this for hours to no success, hope you can help!
Kind regards
Joe