Child Blueprint disappear on lighting rebuilt or level start
SInce 4.11 I am noticing this bug where , for cases like lighting rebuild , blueprint recompiling or level restarting , any meshes generated as a part of child actor blurprint disappears from all instances of the parent blueprint placed in that level. For example , if I create a house blueprint , having doors as child blueprints , and then i restart level or build lighting , the doors disappear , if i modify parameters in the parent blueprint instance , it reappears again. i will show you Video Demonstration.
Kindly fix this
I have been able to reproduce this issue following the steps that you have provided. After some additional testing, this issue appears to be fixed in our internal version, and the fix will be available in a later release. For now, just moving the transform or tweaking values seems to be a viable workaround.
Thank you for your report.
Have a great day
answered Apr 18 '16 at 01:33 PM
Sean L ♦♦ STAFF
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