FBX UCX collision meshes not working
I think those two pictures illustrate my issue perfectly:
19 collision boxes I have prepared, none of these has more than 8 vertices, 6 faces, 12 edges.
A sole, one, single, singular, lone blob of a collision box UE thinks I wanted.
What am I doing wrong? Do I have to split every single wall into a separate mesh and import it separately too? Or do I have to keep trying to make collision boxes inside of Unreal, with box scaling jumping in a metre-long increments and other imprecise tools?
asked Apr 12 '16 at 07:20 PM in Using UE4
My understanding is that UE only supports a single convex collider per mesh (and will helpfully auto-convert a non-convex collider into a convex one, as you have seen). So yes, you'll need to split up your mesh into convex portions and import them individually.
Go to your mesh asset in "collision" tab change in the "Collision Complexity" by "Project Default" to "Use Complex Collision as Simple"
answered Jan 04 '18 at 08:00 PM
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