So I updated my project to 4.11 from the preview version and it tells me I need to rebuild from source. So I went to the project in Visual Studio and hit the Rebuild button and the error code MSB3073 appears with the description:
The command ““C:\Program Files (x86)\Epic Games\4.11\Engine\Build\BatchFiles\Rebuild.bat” BlockFrenzyEditor Win64 Development “C:\Users\wes19_000\Documents\Unreal Projects\BlockFrenzy 4.11\BlockFrenzy.uproject” -waitmutex -2015” exited with code 255.
Typically, the error codes returned are passed through the script from another process. This means that you will typically have to look a little further up in the output log to find root cause. If you upload the origination of this error, I can try my best to help.
Yes, I meant to grab the log output generated when you tried to build with Visual Studio. What I was explicitly trying to get at is that there’s probably an error a little ways up from that message you are seeing.
Make sure that the implementation for this function wasn’t accidentally remove, and that the signature matches the function declaration from AEqupingCharacter.