Teleport problem!

Hi. i cant get teleport node to work, i’m using a rolling ball template and version 4.8 of the engine. i want the player pawn (the ball) to teleport to the Red Pad when it overlaps with the blue one. what am i missing?

just swapped the Teleport node for a Set Actor Location node and it worked! what teleport node is good for then, it’s useless!!!

Much easier could be setting this as a player

firstly you get overlaped object class, if it is teleporter just get its position or another position and set your position there

thank you, yes i also used set actor location node in the end . your way seems more efficient though.i couldn’t get the teleport node to work… .

Wait, so you want to teleport player when he stands on red platfrom to blue platform ? because thats different what i thought. So give collider box (if you dont have it ) set it up as overlapdynamic (or all) and then go to your ball BP and set up there something like - on begin overlap, detect with class if it is a red portal, and then you can get all actors of class(blue portal) and set your actor location to it (on your ballBP)

got it thanks for checking and helping me.

no problem :slight_smile: