Hi!
I’m having trouble managing mouse clicks on my actor. Why I can’t override the function ReceiveActorOnClicked in a custom class that extends AActor?
Compilation error:
Error 4 error C3668: 'ALuzPuntual::ReceiveActorOnClicked' : method with override specifier 'override' did not override any base class methods c:\users\tonga\documents\facultad\tesis\repositorio\trunk\botonluz\source\botonluz\LuzPuntual.h 19 1 BotonLuz
In Actor.h the definition of this function is this:
UFUNCTION(BlueprintImplementableEvent, meta=(DisplayName = "ActorOnClicked"), Category="Mouse Input")
void ReceiveActorOnClicked();
Not supposed to should be defined as a virtual function? Is there other way to do this from C++?
Thank you.