Seemingly random fatal crash when attempting to build project in the editor, selecting package project > win64 (either shipping or development)
This error has happend a few times at random since the 4.11 release. Most of the times it wont happen, and the project will build succesfully, the error is fairly unpredictable.
Currently using build 4.11.1 but this was also present in 4.11
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:H:\UnrealEngine-release\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 785]
Array index out of bounds: 0 from an array of size 0
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000010
UE4Editor-Slate.dll!FMenuStack::DismissInternal() [h:\unrealengine-release\engine\source\runtime\slate\private\framework\application\menustack.cpp:582]
UE4Editor-Slate.dll!SMenuEntryBlock::OnClicked() [h:\unrealengine-release\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1025]
UE4Editor-Slate.dll!SMenuEntryBlock::OnMenuItemButtonClicked() [h:\unrealengine-release\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:987]
UE4Editor-Slate.dll!TMemberFunctionCaller::operator()<>() [h:\unrealengine-release\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor-Slate.dll!TTupleImpl >::ApplyAfter_ExplicitReturnType >() [h:\unrealengine-release\engine\source\runtime\core\public\delegates\tuple.h:128]
UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [h:\unrealengine-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
UE4Editor-Slate.dll!TBaseDelegate::Execute() [h:\unrealengine-release\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:521]
UE4Editor-Slate.dll!SButton::OnMouseButtonUp() [h:\unrealengine-release\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:273]
UE4Editor-Slate.dll!SMenuEntryButton::OnMouseButtonUp() [h:\unrealengine-release\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:385]
UE4Editor-Slate.dll!::operator()() [h:\unrealengine-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4540]
UE4Editor-Slate.dll!FEventRouter::Route >() [h:\unrealengine-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214]
UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [h:\unrealengine-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4530]
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [h:\unrealengine-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4947]
UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [h:\unrealengine-release\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4923]
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() [h:\unrealengine-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:1415]
UE4Editor-Core.dll!FWindowsApplication::DeferMessage() [h:\unrealengine-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:1732]
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() [h:\unrealengine-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:697]
UE4Editor-Core.dll!FWindowsApplication::AppWndProc() [h:\unrealengine-release\engine\source\runtime\core\private\windows\windowsapplication.cpp:619]
USER32.dll
USER32.dll
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() [h:\unrealengine-release\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884]
UE4Editor.exe!FEngineLoop::Tick() [h:\unrealengine-release\engine\source\runtime\launch\private\launchengineloop.cpp:2610]
UE4Editor.exe!GuardedMain() [h:\unrealengine-release\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor.exe!GuardedMainWrapper() [h:\unrealengine-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() [h:\unrealengine-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:255]
kernel32.dll
ntdll.dll
ntdll.dll