How to make a camera orbit around an object with touch controls?

Hello. Im trying to make multiple camera orbit around different parts of a ship.

When you click (Or touch in this case) a section of the ship I used Set View with blend to change my camera.

My problem is that:

I’m not sure how to make the cameras orbit in a perfect loop.

and

I want you to be able to move the camera rotation by clicking and dragging your finger across the screen.

Can anyone PLEASE HELP.

Attach camera to spring arm component and then rotate a spring arm.
Here is link to how to use spring arm component: Using Spring Arm Components | Unreal Engine Documentation

or maybe you could answer a little more detailed like:

open ue4, add some nodes, you’re done.
happy orbiting.

this isn’t helpful in any way.
his question was how to orbit a camera - and thus needs a LOT more explanation because you’ll need additional blueprints etc. what the hell is wrong in this forum? some people really want to lern something but this is absolute not possible in here with these answers on questions like:

Q: how to drive a car?
A: find a car, drive it.

annoying.

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Has anyone figure this out since the post was first made??

I made a camera with a springarm that work really nicelly with the mouse and I am trying to translate that to a project for phone.