[Bug][4.11] IsHeadMountedDisplayEnabled always returns true in editor mode
As of 4.11.1 the Blueprint function IsHeadMountedDisplayEnabled is apparently broken. According to the documentation:
Yet when playing in editor viewport, it returns true even in non VR mode. In standalone mode I don't reproduce the problem.
A similar bug was already reported last year in version 4.9:
Needless to say, IsHeadMountedDisplayEnabled is quite on the critical side of the spectrum when it comes to VR development...
After looking into this issue further. I believe that this is working as intended. If you set the Viewport Gets HMDControl to true, this will return false if the head set is turned off and it will return true if the head set is turned on. These were the results of the test after following your instructions above. I believe this to be the intended functionality of this setting because when the head set is on and the Viewport Gets HMDControl is set to true I am able to move the camera with the head set. This shows that the HMD is enabled and being used. I hope that this information helps.
Make it a great day
answered Apr 15 '16 at 05:18 PM
Rudy Q ♦♦ STAFF
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