Landscape Grass - Procedural Grass Floats
I am using procedurally placed grass, and for a little while, I used the foliage tool. I am just now addressing this problem, I have had it for a long while, hopefully I can avoid having to re-create the landscape.
Here is the problem:
Painting over the area assumed to be where the grass is initially wanting to spawn, sort of works. Yet, doesn't totally. I hope there is some way this can be fixed, I can't select procedural grass, I can't erase it. My only assumption is the height map is broken, or the landscape is corrupted.
Thank you to all who can help
To be clear this is the Landscape Grass setup using a Landscape Grass node in the material, right?
In the editor, can you try the command "grass.flushcache" ?
If that doesn't make it place the grass correctly, can you please send me info on your video card, and make sure you are updated to the latest video drivers? We use render-to-texture to find the heightmap for grass instances, and prior to 4.9 we did a similar problem on some Macs and AMD video cards, but we haven't see this problem for a long time.
answered Apr 14 '16 at 02:56 AM
Just got same bug on 4.15.2, removelandscapexyoffset+grass.flushcache helped.
answered May 12 '17 at 02:30 PM
The bug still happens (frequently) in 4.14. Resampling the terrain component size to the same resolution fixes it.
answered Mar 02 '17 at 10:02 AM
Same bug on 4.17.1 but the removelandscapexyoffset command has been removed.
answered Oct 26 '17 at 02:34 PM
Well, having same problem on 4.16. None of the commands worked. Im surprised after so many versions this issue still persists. Amazing.
answered Dec 09 '17 at 06:22 AM
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