Basic animation for ceiling fan
I created a ceiling fan in 3DS max and exported to fbx into UE4. I would like to rotate the blades of the fan without moving the base.. I know how to rotate a full mesh with blueprints but not part of one. Do I have to export as 2 separate meshes and then try to line them back up in ue4 or is they're a simple way to differentiate the 2 pieces and keep them as one piece?
asked Apr 13 '16 at 05:07 AM in Using UE4
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