Flying Pawn Collision Issues
Thanks for taking the time to read this. I'm having issues with my flying pawn - trying to get it to simply push a sphere around the world. Currently I hit the sphere and it stops dead causing the sphere to roll EXTREMELY slow. (I'm using the FlyingPawn default project). When i use a adv vehicle project I can make a sphere and push it around with no issues. This tells me it's not the sphere that's the issue and that its the Pawn. Any ideas?
Not sure if it's related but when the flying pawn makes contact with the world it also stops dead where as i would like it to slide and slow down. I am new to blueprints and UE4 so go easy on me :)
Thanks for looking into this.
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