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Flying Pawn Collision Issues

Hi everyone!

Thanks for taking the time to read this. I'm having issues with my flying pawn - trying to get it to simply push a sphere around the world. Currently I hit the sphere and it stops dead causing the sphere to roll EXTREMELY slow. (I'm using the FlyingPawn default project). When i use a adv vehicle project I can make a sphere and push it around with no issues. This tells me it's not the sphere that's the issue and that its the Pawn. Any ideas?

Not sure if it's related but when the flying pawn makes contact with the world it also stops dead where as i would like it to slide and slow down. I am new to blueprints and UE4 so go easy on me :)

Thanks for looking into this.

Matt L.

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Product Version: UE 4.11
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asked Apr 13 '16 at 02:21 PM in Blueprint Scripting

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YummyGravy
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avatar image Jacky Apr 13 '16 at 06:49 PM

In order to fix the pawn stop on contact, check out the graph comment which says Kill Speed When Colliding. It sets the pawn's speed to 0 when it hits something so you need to delete that Set float node. If this doesnt fix the sphere collision problem then it may have something to do with the mass of the objects in which case you need to give us more info and screenshots(or even a video if possible)

avatar image YummyGravy Apr 14 '16 at 04:15 PM

Hi Jacky. Thanks for the fast response! I deleted the 2 nodes and compiled. Same results. The mass of the Pawn is set to 1.0 and the mass of the sphere is also 1.0

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