Color Picker incorrect values

Color picker seems to be a little off.

Iv’e tried to pick from lit, and unlit lighting modes in my scene as well as texture maps and am not getting anywhere close to the value I’m attempting to match.

Seems like this is a bug, any idea on a temporary workaround?

HI Biglogs,

This is to be expected since the viewport is gama corrected. There is a feature request with UE-26700 for this though which is currently backlogged.

Thank you!

Tim