Landscape splat map texture import

Hey!

I’m working on a landscape generated in World Machine. I also use splat map created with “Splatmap Converter.tmd” example project, it looks great in WM (top pic).

Problem starts after I import this texture into UE4 and use in landscape material (bottom picture). I used this tutorial as a reference: - YouTube

It looks like data stored in alpha channel is displayed properly, but all other channels are broken.
Does anyone know the reason ?

WM settings:

86712-2016-04-13_21h19_06.jpg

UE4 texture settings:

Landscape material:

Thanks!

It appears that PNG is broken. I switched output format to BMP and it works like a charm :slight_smile: