Hey!
I’m working on a landscape generated in World Machine. I also use splat map created with “Splatmap Converter.tmd” example project, it looks great in WM (top pic).
Problem starts after I import this texture into UE4 and use in landscape material (bottom picture). I used this tutorial as a reference: - YouTube
It looks like data stored in alpha channel is displayed properly, but all other channels are broken.
Does anyone know the reason ?
WM settings:
UE4 texture settings:
Landscape material:
Thanks!