How to make desktop viewport filled when running in VR.

I am running Unreal Engine in VR mode on an HTC Vive. The desktop viewport only fills in with a portrait view of the scene (see attached image). Is there a way to have the viewport on the desktop showing the VR experience fill the screen?

Dose anybody know how to fill the viewport?

Thanks!

I would also like to know how to do this!

See this post Problem about monitor resolution display in vive vr mode - XR Development - Unreal Engine Forums, you have to edit SteamVRRender.cpp in the source code

Since a lot of people still have problems we put together a step by step tutorial for it. Hope this helps!