Why my Skeleton Mesh disspears?

Hi, I’m new in unreal, so maybe its a noob question:

The problem is the next:

It only happens when I attach and animation to the Skeleton Rig, any idea how to resolve this?

Thanks!

Nobody knows how to solve this? :confused:

not sure why as its still very much in frame, but it seems like a bounding issue. You can adjust the bounding scale in the details and might fix it but this solution might be hacky and not the real solution but might work for ya none the less