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Timeline 'Finished' trigger not firing after migration

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After migrating my project from 4.10.4 to 4.11.1, the Timeline 'Finished' trigger doesn't seem to ever get invoked. Looking at the picture provided, I set the timeline with Length "1.00" (bottom part of picture) and no tracks.

If I pipe out of 'Update' (as shown in the picture), it fires immediately (zero seconds) but if I pipe out of 'Finished', it never fires.

Previous behavior triggered 'Finished' after the 1.00 second duration. This seems like a pretty stellar regression if this is indeed not expected and reproducible.

Product Version: UE 4.11
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asked Apr 14 '16 at 08:46 AM in Bug Reports

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Eilts
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Hey Eilts,

I attempted to reproduce this but I couldn't get your results. I used a very simple setup in a 4.10.4 project and then converted it to 4.11.1.

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Have you tried reproducing it in a new project?

If it only happens in your project, try going to File > Refresh All Nodes in the blueprint. Or delete and then recreate the Timeline node.

timeline01.png (62.2 kB)
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answered Apr 14 '16 at 06:15 PM

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TJ V ♦♦ STAFF
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avatar image TJ V ♦♦ STAFF Apr 18 '16 at 08:24 PM

Hi Eilts,

We haven't heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you're still experiencing this issue, please feel free to post back here with additional information to reopen the post.

Cheers,

TJ

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