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Sound Cues Randomly not working

We're having a consistent issue with soundcues not working. It appears to be completely random.

Sometimes the full soundcue shows a flow through the nodes, but no sound is playing. Sometimes you can play individual nodes but output doesnt work. Sometimes playing the full cue works, and individual nodes doesnt play. Sometimes you can copy all the nodes from a non-working cue, to a new one, and everything works. And then when you restart the editor it's random if that cue is then working.

It seems to be completely broken, and it makes it impossible for us to work on the sound for the game.

What could be the issue here, and how do we solve it?

Product Version: UE 4.11
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asked Apr 14 '16 at 09:38 AM in Bug Reports

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Fred-3DR
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avatar image AndrewHurley Apr 14 '16 at 05:45 PM

Hey Fred-3DR,

Could you provide me with a screenshot of you Sound Cue set ups for a few of the sounds you are using?

There is a known and reported issue with certain nodes like the 'Concatenator' causing sound cues not to function. You wouldn't happen to be using this node in the sounds you are experiencing issues with, would you?

Edit: As MinusKelvin stated, I meant the 'Attenuation' node.

Thank you,

Andrew Hurley

avatar image Minus_Kelvin STAFF Apr 14 '16 at 06:08 PM

I believe Andrew may be referring to sound attenuation nodes since I recently fixed an issue that is getting hot-fixed in 4.11.2 which might be the likely cause of this.

avatar image Fred-3DR Apr 15 '16 at 09:28 AM

Hi Andrew!

We're only using Attenuation and Modulator nodes, so the cues are very simple. But they seem to break randomly.

MinusKelvin, is there a Hotfix we can apply ourselves? I found this thread:

https://answers.unrealengine.com/questions/399595/in-411-release-my-sound-cues-are-all-bugged.html

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Yes, the attenuation nodes are the issue. The hotfix is not out yet, but the fix I described in that thread should work.

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answered Apr 15 '16 at 05:41 PM

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Minus_Kelvin STAFF
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