Detect Collisions while Passing Through Actor

I have a series of pickup blueprints for health and armour. At full health, the player is unable to pick up more health packs. However, the player is able to collide with the objects, resulting in the player stopping. Removing the collision data from the meshes allows me to run through them, but then I can’t pick them up.

How would I be able to make it so that objects will always pass through a pickup, but still trigger a collision event in the player without blocking movement?

Heh, managed to solve it myself. I set the collision of the model in the blueprint to OverlapAll, and replaced the On Hit event in my character blueprint with an ActorBeginOverlap event. I can now pick up the items without colliding.

Hey dose anyone know how get the player when it has full health/Armour values meaning no damage has been taking, how do i stop the character from using health pickups because if I health pick up again it gives the character unlimited health can someone pleas direct me to a tutorial or something to help me out.
Thanks in advance

Hey dose anyone know how get the player when it has full health/Armour values meaning no damage has been taking, how do i stop the character from using health pickups because if I health pick up again it gives the character unlimited health can someone pleas direct me to a tutorial or something to help me out.
Thanks in advance