Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Dynamic material with complex textures

Hello! I m trying to build a material which can be edited while playing, so the player can switch between different textures to see which one he prefers. Like switch from a concrete roof, to a starry looking one and, at the same time being able to switch from a wooden table to a plastic one. The trigger doesn t really matter Thanks!

Product Version: UE 4.10
more ▼

asked Apr 14 '16 at 12:46 PM in Blueprint Scripting

avatar image

1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first
more ▼

answered Apr 14 '16 at 01:27 PM

avatar image

9.2k 283 63 330

avatar image tartarius Apr 14 '16 at 01:54 PM

I'm sorry, probably because i m not so experienced i still cant figure it out. the instanced materials works with the construction scripts so its for level building and does nothing for the player, the material editor and instances lets you inherit properties from a master material or tweak constant values (not textures) and still within UE4 so still no use for the player, and the third still works on parameters and tries to slowly change from RGB to RGB color. What am I missing?

If I havent been clear enough earlier, i need a material that can be changed outside UE4, through a UI, contact, keystrokes or whatever. as you trigger whatever its texture changes to the next (likely from a list of 3-4). might even work if you can interact with some floating ball and apply the same texture of the ball to another material, changing the aspect of every item made with it

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question