Dynamic material with complex textures

Hello! I m trying to build a material which can be edited while playing, so the player can switch between different textures to see which one he prefers. Like switch from a concrete roof, to a starry looking one and, at the same time being able to switch from a wooden table to a plastic one. The trigger doesn t really matter
Thanks!

there you go :slight_smile:

I’m sorry, probably because i m not so experienced i still cant figure it out. the instanced materials works with the construction scripts so its for level building and does nothing for the player, the material editor and instances lets you inherit properties from a master material or tweak constant values (not textures) and still within UE4 so still no use for the player, and the third still works on parameters and tries to slowly change from RGB to RGB color.
What am I missing?

If I havent been clear enough earlier, i need a material that can be changed outside UE4, through a UI, contact, keystrokes or whatever. as you trigger whatever its texture changes to the next (likely from a list of 3-4). might even work if you can interact with some floating ball and apply the same texture of the ball to another material, changing the aspect of every item made with it