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[Closed] .uproject missing after packaging

I get this error when i want to start the game after packaging it in Shiping build. It happens on win32 build and win64 build.

here is a screenshot from the error and from my packaging settings:

Error

Settings

I hope you can help me with this. If you need other Screenshots, let me know.

Product Version: UE 4.11
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asked Apr 14 '16 at 01:02 PM in Packaging & Deployment

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kleyten
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The question has been closed Aug 12 '16 at 07:42 PM by Steve Hardister for the following reason:

The question is answered, right answer was accepted


1 answer: sort voted first

I also have this issue, and from reading around there do seem to be several different solutions which may or may not work for you. The simplest and most likely to work is renaming the binary and running it directly (not running the small exe in the top level of the package).

This still causes some confusion so I've written a short bat file that will rename your file and run it, so you don't have to worry about renaming it every time you package.

I've attached the file but had to rename it to .txt as .bat wasn't accepted. Simply edit the script in notepad to change the project name from TouchOfDarkness, then rename the script to have a .bat extension. It could be more elegant but it should work just fine and I hadn't the time (also I've not written bat scripts for over a year).

I hope this helps.

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answered Apr 19 '16 at 02:43 PM

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Tom H
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avatar image Tom H Apr 19 '16 at 02:52 PM

I forgot to say, this goes in the top level package directory (generally WindowsNoEditor for Shipping).

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