Hi,
This behaviour occurred after choosing Mobile as Hardware Target in the Project Settings.
If r.SeparateTranslucency is set to false in RenderSettings, the ConstraintRender Mode: All limits does not work as expected in PhAT.
Build Type: Binary Build Version: 4.11.1-2934540+++UE4+Release-4.11
Hello DonHanson,
Thank you for reporting this issue. It seems that this is a problem with Separate Translucency alone, as changing the target to Mobile automatically disables this setting. I’ve placed a bug report in for the issue under the number UE-29486.
Have a nice day!