Modular characters - changing parts in game play
Im trying to set up a modular character using the seperate objects skinned to the same skeleton technique and I was able to set the parts up and have them animate together. However is there a way I can change one body part for another during game play? For example when a player runs over a body part in the world, its automatically equiped and replaces the previous one? I imagine I'll have to use some variables and set them accordingly when I want to change the peieces?
asked Apr 14 '16 at 07:19 PM in Blueprint Scripting
What type are the body parts? Static Mesh? Skeletal Mesh? I'm visualizing this as a vehicle or something? If the components of the 'body' are in fact a form of Mesh then simply replace that components mesh on the character to the new mesh.
answered Apr 15 '16 at 02:19 AM
Figured it out. I read there was a but in 4.8 where the set skeletal mesh node doesnt work. I loaded up 4.10 and everything worked as intended. Thanks Jtsmith.
answered Apr 17 '16 at 05:13 PM
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