Smooth rotation for Floating Pawn Movement

How do I get a Pawn to rotate smoothly when moving using a navmesh? I am currently using a Move To Location or Actor node to trigger the movement, but as the Pawn turns, it snaps to the new heading. How can I make this smooth?

There are pretty harsh limits on how smooth you can make the transition. I’ve struggled with this quite a bit here and here. That notwithstanding, if you are not particularly picky you can get reasonably smooth behavior if you check “Use Controller Rotation Yaw” under Class Defaults on the Pawn.

That’s how I’m currently doing it, and it makes for pretty jerky rotation. It looks like I’m having the same problem as you :).