PIE Eject movement

Build Type: Binary build (Mobile project but I believe bug is also present in Desktop projects)

Build Version: 4.11.1-2934540+++UE4+Release-4.11

Description:

Ejecting from the Player Controller while PIE, navigation ability to move around the map is virtually none existent. The only movement command(s) that work is if you hold a mouse button down and use WASD which only move you along the current relative rotation (if camera is tilted at 45d then using this movement moves along those relative axis.) This is something which wasn’t/isn’t present in previous versions.

Repro Steps:

  1. Start any project in 4.11 whether new or old
  2. Hit the Play from the PIE
  3. Click ‘Eject’ to eject from the player controller
  4. Attempt to move around the map as you normally would trying to navigate the editor i.e. alt-left-click rotate, right-click rotate, middle mouse scroll, etc.

If you need any more details let me know. This is a pretty simple bug to reproduce and I have attempted it in everything, an old upgraded project (from 4.10 - 4.11) and a fresh/new 4.11 project. I also tried to reproduce this bug in both an old 4.10 project as well as a fresh/new 4.10 project and this bug is not present in previous versions.

Hi jtsmith,

I was not able to reproduce the issue in UE4.11.1 (CL:2934540 ) with a new, blank Third Person project. I tested this by ejecting while Playing in Editor in the Selected Viewport, then rotating around the map with the right or left mouse button held down and/or using the arrow keys.

Do you find you are experiencing this in a project converted from an earlier version of the Engine or can you reproduce this in a blank project as well? Finally, please review the link file above and if that describes your issue accurately, please refer to that AnwerHub post as there has already been a bug report entered for that issue.

Thanks,

.

Happens in new project as well as a converted project. Having followed the link in the comment above, I realized that I too have Show Mouse Cursor set to true. It seems that is the root of the issue.

I was able to reproduce this after setting “Show Mouse Cursor” to true. This bug has been reported as UE-29313 and has been fixed for a future release of the engine. -Thanks for the feedback!

Bug still (or again?) happens with 4.13.1

The previous bug, UE-29313, was closed as fixed. However the specific issue of this occurring while Show Mouse Cursor is set to true, reported as UE-28811, has not been fixed at this point.