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[Bug][4.11] Closing SteamVR crashes the editor

Reproduced pretty much 100% of the time with UE 4.11.1 (reproduced with 4.11.2 as well): closing SteamVR crashes the editor.

Steps to reproduce:

  1. Turn the HTC Vive on.

  2. Launch SteamVR.

  3. Launch Unreal editor and open a project.

  4. Close SteamVR.

At this point, UE4 editor will either close or crash, with no notice or dialog whatsoever (except for the crash report dialog).

Expected behavior: UE4 editor stays open.

Product Version: UE 4.11
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asked Apr 15 '16 at 05:36 AM in Bug Reports

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Julien Guertault
23 1 7 10

avatar image kkkiwi May 09 '16 at 08:06 PM

I can verify this. Just noticed it. Closing SteamVR while the editor is running will automatically shut down the editor without warning or any prompt to save current work (found out thew hard way).

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1 answer: sort voted first

Hello,

Unfortunately this is not an issue with the editor. It is a Steam VR issue, which is something that we are unable to fix. For assistance with the issue, please post on their forums.

Have a great day

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answered May 10 '16 at 03:14 PM

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Sean L ♦♦ STAFF
43.5k 485 152 442

avatar image pr4wl Jul 06 '16 at 10:48 PM

How about when the editor receives a quit request it prompts a save dialog? It's extremely frustrating to loose work because you forgot and closed steamvr while working on level editing in UE4. Still no fix from Valve.

(Personally I wish UE4 and visual studio would just save instantly whenever you make a change like jetbrains IDEs do. manually saving is so 5 years ago.)

avatar image Pixeldamage Jul 11 '16 at 01:30 PM

Yeah I'm having the same issue and now I'm just manually unplugging the breakout box to swith off the HMD when not in use (not ideal but avoids the closing steamVR / UE4 issue). Also it doesn't solve other people's issues of sleeping lightboxes. Valve say they've already blacklisted UE4Editor.exe but it's gone quiet since May so it seems as if nothing's being done their end

avatar image Sean L ♦♦ STAFF Jul 11 '16 at 04:44 PM

After investigating this issue further, it appears that it has been resolved internally. The fixes will be available in a future release.

Have a great day

avatar image AdamGascoine Jul 22 '16 at 11:04 PM

Hi Sean, any idea when the fix will be pushed?

avatar image Sean L ♦♦ STAFF Jul 25 '16 at 12:49 PM

After the release of the next engine version, give it a shot, and then feel free to come back and let me know if the issue is still occurring.

avatar image pripyat_beast Aug 05 '16 at 06:38 PM

This issue still occurs for me on 4.12.5

avatar image Sean L ♦♦ STAFF Aug 08 '16 at 12:56 PM

Give it a try in the 4.13 Preview and let me know if you are still experiencing the same issue.

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