Correct shadows without indirect lighting

Hello!
Since calculation of GI takes much time, I turned off indirect lighting. After that, volume light samples become black and my movable objects had black shadows in lighted scenes. I solved this by making material of movable objects slightly emissive. So, I have a problem: how to make movable objects dark in dark scenes? Maybe there is a way to calculate volume light samples without calculating indirect lighting?

Hi StarFlame,

Volume Light Samples (Indirect Lighting Cache) are generated when lighting is built. These require lightmass to work properly.

If you want to go the route of using a slightly emissive material for your characters to simulate indirect lighting you would probably want to setup a material parameter collection and be able to call this in a blueprint. You could then use a trigger to change the color dynamically using a value input for the emissive power that can be adjusted when entering darker or brighter areas as you need.

-Tim

Thank you, Tim.