Spawned actor falls from sky

Hi I have a cyclist (wheeled vehicle blueprint character) that is controlled by a sensor.
I don’t want the cyclist to begin moving until an intro Matinee completes.
The only way I could prevent this from happening was replacing the character at startup with a regular pawn and replacing this pawn with my cyclist with a SpawnActor node. [If there is a more efficient way of doing this please let me know]. Anyways all works well except my cyclist seems to fall about 4 meters from the sky and bounces on the ground when he is replaced - how can this be prevented…how can I get a smoother switch over ?

Hi - this issue was being caused by the spawned actor colliding with the previous character - I got around this by destroying the original actor first before spawning a replacement.