Scale mesh in one direction

Hello everyone.

I have a question here. I was searching forums, to find a way to “extrude” mesh realtime and all that i found is how to do this in editor.
My goal is to change scale of my mesh, but when i do this - it scales - and +, which i don’t need it to do. I just wanted to scale it one direction.
I tried to change location, according to new scale, but it was horrible.
So, if anyone know any solution to this - please, explain.

Thanks a lot, Likot.

Upped, because i lost all the hope beside hub. Even the splines are not working.
I just want to make a cube, that i can resize with mouse. I already have it and it works, but scales in both sides.

This is the best answer I could find on the subject:

From Mykola Zekter on YouTube (UE4’s own Editor Tutorial on Scaling Objects video link: Intro to the Editor: Scaling Objects | 08 | v4.7 Tutorial Series | Unreal Engine - YouTube ):

“You need to change the pivot point. This looks like what you need Transforming Actors in Unreal Engine | Unreal Engine 5.2 Documentation

In order to change the pivot point of an actor, just hold alt+middle mouse wheel to drag the pivot point to a new location in your viewport. Hope this helps!

thanks for answer