Character picks up crates & drops them again.
Hey! This question is very important to me, as I'm new to blueprints. Making a game project for school, so you could really help me out!
I've seen alot of people turning off the physics simulation before attaching their actor via "attach actor to component". Somehow that doesn't work for me. The character picks up the crate, but doesn't drop it afterwards.
Hopefully someone can share their workflow for making a physics object a child?
My blueprints are far too elaborate to give screenshots now. I'll try to trim it down and pray for an answer in the meantime!
Thanks for any help you're willing to offer :)
asked Apr 15 '16 at 08:19 PM in Blueprint Scripting
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