Reimport causing unintended transform/rotation changes
I thought it was a bug in Maya, which, there is one for FBX export, but I took care of that. Then on reimport a 3rd time, I noticed that my mesh, in this case skeletal, had moved to the right pretty far from 0,0. I am positive that it is 0,0,0 on export from Maya.
Someone mentioned it inside Slack and I thought I had fixed it by enabling RootMotion. Which I thought was what cleared it last time...but this time that's not working...
asked Apr 15 '16 at 08:52 PM in Bug Reports
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answered Apr 22 '16 at 08:34 PM
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