Cant Enter SphereCollision Radius

Hey Guys,

Added a SphereCollison component to my AI Monster in C++. All is fine with and I adjusted the radius in the editor. My problem is trying to enter that collision radius if that makes sense. So when I hit play and try to run the the Monster NPC in the world I cant actually get to the NPC because its like I am hitting the SphereCollision radius which is like an invisible wall. How can I set my sphere Collision to essentially let another game object inside instead up putting an invisible wall up.

Fixed this but now once I am in the radius my camera decides to zoom in for some reason!