Crash when updating mesh instance [REPRO PROJECT]

I’ve attached a simple project that reproduces and demonstrates the issue:

When trying to update instance transform by Update Instance Transform node, game crashes with no information in log. It happens only when updating it often, like every 0.05s - but it has a problem ONLY with new Location - because updating Rotation or Scale doesn’t cause the crash. More info inside the project.

Please fix this, I can’t progress with my important game mechanic because of this bug :frowning:

This bug appeared in 4.11, because I’ve just recreated it in 4.10 and it works there without crashing! So this info should help to track down the bug and fix it quickly, I hope.

Hi Slavq,

I attempted to reproduce this with values from 0.09 to as low as 0.009, but I couldn’t get the crash. What are your PC specs? Could you post your Dxdiag (system specs)?

  • Go to the Start menu and type ‘dxdiag’ into the search bar. Open the file and then click ‘Save All Information’. Post that text file here.

I’ve just tested it again and it seems like 4.11.2 hotfix that has been released today fixed it! Strange, but maybe something broke in 4.11/4.11.1… Well, it no longer crashes on my end as well.
Thanks!