Why can't I apply a material correctly on an imported mesh from Blender?
Hello ! I am new to UE4 and I tried to import a static mesh from Blender. It works perfectly, but when I applied it a material with a texture, it display a very big texture (a unique color), as if the material was expand. I tried to apply both custom material and epic's materials. But when I use a default static mesh, it works perfectly fine ! These are few screen of my problem: It is the imported static mesh with a custom material. A unique color instead of many tile.
The same mesh with an epic's material (M_Tech_Hex_Tile_Pulse).
Thank you for helping ! PS: Sorry for my english, I am french ^^
What Fighter suggests is probably your best option. Creating a UV map for your model in UE4 is not going to create an ideal map.
However, if that's what you're looking to do you can do it in the Static Mesh editor. Open up your mesh, and under Window look for Generate Unique UVs. This will open a new panel with which you can create a UV map.
Hope that helps!
answered May 07 '14 at 05:42 PM
Have you made a UV for your mesh? -> go into the edit mode - select everything - press U - unwrap - export and import it
Now it should work.
answered May 07 '14 at 03:41 PM
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