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Why can't I apply a material correctly on an imported mesh from Blender?

Hello ! I am new to UE4 and I tried to import a static mesh from Blender. It works perfectly, but when I applied it a material with a texture, it display a very big texture (a unique color), as if the material was expand. I tried to apply both custom material and epic's materials. But when I use a default static mesh, it works perfectly fine ! These are few screen of my problem: alt text It is the imported static mesh with a custom material. A unique color instead of many tile.

alt text The same mesh with an epic's material (M_Tech_Hex_Tile_Pulse).

Thank you for helping ! PS: Sorry for my english, I am french ^^

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asked May 07 '14 at 01:03 PM in Using UE4

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AnonymeR77
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avatar image TJ V ♦♦ STAFF May 07 '14 at 02:31 PM

Hi AnonymeR77,

I'm thinking that it could be something with your FBX export settings from Blender. Could you post a screen capture of them along with what your texture should look like on your model?

Thanks, TJ

avatar image AnonymeR77 May 07 '14 at 05:19 PM

What I would like to do is to just modeling with Blender and apply texture and make uv mapping and material in UE4. But I think it is not possible ?

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2 answers: sort voted first

Hey Anonyme,

What Fighter suggests is probably your best option. Creating a UV map for your model in UE4 is not going to create an ideal map.

However, if that's what you're looking to do you can do it in the Static Mesh editor. Open up your mesh, and under Window look for Generate Unique UVs. This will open a new panel with which you can create a UV map.

Hope that helps!

Ben Halliday

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answered May 07 '14 at 05:42 PM

avatar image AnonymeR77 May 07 '14 at 07:37 PM

Thank you very much ! The problem was that I didn't know that the uv map created in blender was saved in the fbx file and imported in UE4. So I have create my uv map in blender and imported it in UE4 and it works perfectly fine ! Thank you !

avatar image GameCr3atrz Jul 31 '16 at 11:12 PM

I cant find it.

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Have you made a UV for your mesh? -> go into the edit mode - select everything - press U - unwrap - export and import it

Now it should work.

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answered May 07 '14 at 03:41 PM

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fighter5347
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