Optical Character Recognition - Using VR to Trace Symbols
Would it be possible to setup optical character recognition in VR with blueprints? I would like to have the player press and hold a button and begin tracing a symbol using motion controllers and the Vive. Once they release the button, the engine finds the closest symbol based on what the player traced and executes some code.
Is this even possible or is it overly complicated? I'm leaning towards the latter.
What would even be the first place to start? I'm not sure of what tools in the engine I should even begin with. Any insight is appreciated :)
asked Apr 16 '16 at 12:53 AM in Blueprint Scripting
I'm also working on a similar project. So far, I've been implementing this using OpenCV. Here is a tutorial : https://wiki.unrealengine.com/Integrating_OpenCV_Into_Unreal_Engine_4 I have not tried Tesseract though. Let me know if you figure it out :)
answered Jul 25 '16 at 04:40 PM
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