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[Closed] Can I use jigglebones in UE4?

Hi there, i've been working for a few days now with ue4, and i wanted to use jigglebones, is this possible?

To clarify, jigglebones are physics powered bones, this is an example built in valve's source: https://www.youtube.com/watch?feature=player_detailpage&v=CNQ3c_S48k4

So if it's possible how can you do this in ue4?, I already have a model with hair bones, so i want to make those bones be the only ones to be physics powered.

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asked May 07 '14 at 01:10 PM in Using UE4

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EIREXE
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avatar image TJ V ♦♦ STAFF May 08 '14 at 02:43 PM

Hi EIREXE,

This is a duplicate post, please check at the below link and add to the conversation there. They are also talking about a couple of workarounds.

https://answers.unrealengine.com/questions/12622/unreal-engine-4-softbody-physics.html

Thanks, TJ

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The question has been closed May 08 '14 at 02:44 PM by TJ V for the following reason:

Duplicate Question - https://answers.unrealengine.com/questions/12622/unreal-engine-4-softbody-physics.html


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