[Closed] Can I use jigglebones in UE4?
Hi there, i've been working for a few days now with ue4, and i wanted to use jigglebones, is this possible?
To clarify, jigglebones are physics powered bones, this is an example built in valve's source: https://www.youtube.com/watch?feature=player_detailpage&v=CNQ3c_S48k4
So if it's possible how can you do this in ue4?, I already have a model with hair bones, so i want to make those bones be the only ones to be physics powered.
The question has been closed May 08 '14 at 02:44 PM by TJ V for the following reason:
Follow this question
Once you sign in you will be able to subscribe for any updates here