[HTC Vive] Right Eye rendering corrupted with Instanced Stereo Rendering
I noticed that enabling instanced stereo rendering for certain shaders (for example: this ocean shader scene from Piroman (https://forums.unrealengine.com/show...hader-download)) causes a corrupted right eye rendering in my Vive. Disabling instanced stereo rendering fixes the issue.
asked Apr 16 '16 at 09:40 AM in Bug Reports
After further investigation. I believe that this is a known issue (UE-30278) and it has been submitted to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
answered May 05 '16 at 07:41 PM
Rudy Q ♦♦ STAFF
Spirtes are not showing on my right eye. Deactivating Stereo Rendering fixes this problem.
answered May 03 '16 at 06:59 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here